Sunday, 15 January 2017

Ancient Toy Inspires Low-Cost Medical Diagnostic Tool

Modern medicine often feels like magic: A technician pricks your skin, draws a drop of blood and whisks it away into another room. Oftentimes, this gives the doctor enough information to make a diagnosis and prescribe a treatment. But for people in developing countries, these kinds of diagnostics can be more science fiction than reality.
Modern medicine relies heavily on technology, like centrifuges, that are costly, bulky and require electricity. In many places around the world, this kind of equipment can be hard to come by. 
The centrifuge is the workhorse of modern medical laboratories. The device spins samples at high speeds to separate particles or cells based on size and density, effectively concentrating specific components. Most diagnostics "are like looking for a needle in a haystack," said Manu Prakash, lead researcher on the new study and an assistant professor of bioengineering at Stanford University. A centrifuge, Prakash said, puts all the needles in one place, making them easier to find.
Unfortunately, even the simplest modern centrifuges are burdensome for doctors in the field. Prakash, who won a 2016 MacArthur "genius" award, is a leader in the so-called frugal science movement, which aims to devise low-cost solutions for complex technologies. Prakash is best known for developing the Foldscope, an origami-like paper microscope that costs about $1.50.
In the past, researchers explored common household items, such as egg beaters and salad spinners, as alternatives to the centrifuge, but these devices gave poorer results than modern diagnostic tests. A simple blood test using these tools required more than 10 minutes to separate cells, compared with 2 minutes for commercial centrifuges. So instead of using these items, Prakash and his colleagues focused on spinning toys.
"We tested many toys, like the top and yo-yo," study lead author M. Saad Bhamla, a postdoctoral researcher at Stanford University, told Live Science. "We wanted to find the most effective way of converting physical energy into rotational energy."
The researchers found that a toy known most commonly as the whirligig had the greatest potential as a centrifuge. By tweaking the basic design, they were able to achieve speeds of up to 125,000 revolutions per minute (RPM), the fastest speeds reported for a hand-powered device, the researchers said. 
Also known as a button spinner, buzzer or spinning disk, the whirligig is one of the most ancient toys and can be found all over the world. It is a simplistic child's toy, with a button or disk threaded through two strings that are affixed to handles. A child begins by winding the strings and then pulling on the handles to make the threads unwind and the button spin. Pulling and relaxing the strings repeatedly makes the button spin faster. 
Using a paper disk and fishing wire, the researchers modified the whirligig, turning it into a hand-powered centrifuge that costs about 20 cents to make. They called their device a "paperfuge" and tested it against modern centrifuges to measure red blood cell counts. To do so, Prakash and his team loaded a finger prick of blood into a capillary tube and placed that into a sealed plastic straw that was mounted onto the paper disk.
"With a conventional centrifuge, the [blood test] will take about 2 minutes and that [centrifuge] will cost about $1,000," Bhamla said. "And in a minute and a half, we can achieve the exact same result — at a cost of $0.20 without electricity." The researchers' results were similar in tests for malaria parasites.
To better understand how the paperfuge works and how to optimize it for different types of diagnostics, Prakash and his colleagues generated a mathematical model for the movement of the disk.
"It is quite an unconventional centrifuge," Prakash said. "It's an oscillatory centrifuge, so it flips direction." Most centrifuges spin in only one direction but the paperfuge reverses during its spin, which may limit the volume of liquid that it can separate, he added.
Prakash and Bhamla also found that the toy is essentially self-winding. The spinning disk has inertia that causes the strings to twist. When a person adds force by pulling on the handles, the strings become supercoiled, with twists looping back on themselves, Prakash said. "These supertwists give torque and result in twisting of the disk," he said. "It is amazing how little force it takes."
Prakash and his team are now taking the paperfuge out into the field. "Our current work has put about 100 paperfuges into the hands of clinical partners and health care workers in Madagascar," Prakash said, "in the front line of developing countries where almost nothing is available."
At the same time, the researchers are testing other versions of the paperfuge, using 3D-printed plastics and different designs in hopes of applying the technology to other diagnostic tests, Prakash said.
Source: http://www.livescience.com/57449-ancient-toy-inspires-paper-centrifuge.html

Monday, 5 December 2016

Pocket-Size Device Lets You Print from Anywhere

A new mobile robotic printer that is only a little bigger than three stacked hockey pucks will enable people to print anywhere and on any size page of paper.
Smartphones, tablets and laptops make it easy for people to work on the go, but traditionally, printers have been cumbersome to lug out of the office.
Zuta Labs, based in Jerusalem, reasoned that printers nowadays are essentially a printhead running back and forth on a moving piece of paper. The company's approach involves placing a printhead on a set of small wheels and letting it run across a sheet of paper, thus allowing printers to become smaller.
"The name 'Zuta' in ancient Aramaic means 'small,'" said Tuvia Elbaum, CEO and founder of Zuta Labs.
The new Zuta Pocket Printer is about 4 inches (10.2 centimeters) wide and long and 3 inches (7.5 cm) high, and weighs about 12 ounces (350 grams). It can connect wirelessly to smartphones, tablets, laptops and PCs via Wi-Fi, and is supported by Android, iOS, OS X and Windows. A free app from the company lets you use the printer via a mobile device; a laptop or PC can also select the printer for use just like any other wirelessly connected printer.
To print, a person switches on the device, aligns it with the corner of a sheet of paper and sends the document to it. The printer can print one average A4 page, measuring 8.27 by 11.7 inches (21 by 29.7 cm), every 50 to 60 seconds with a resolution of 300 dpi. Zuta Labs noted that its printer can print on any standard size piece of paper, and that, in principle, it could print on any surface, Elbaum told Live Science.
The printer's "omni-wheels" help it turn and move in any direction on a surface. Laser sensors help control the movement, speed and location of the device, according to the company.
If a person sends several pages to the device, the printer will stop when it gets to the bottom of the first page and wait until it is placed at the top of the next page. Users can then tap on the mobile app, and the printer will continue to print.
Zuta Labs said the printer's rechargeable lithium-polymer battery can last about 1 hour, on average — long enough to print about 60 pages. The device charges via a micro-USB port, and takes about 3 hours to charge fully.
One ink cartridge can print more than 100 pages, according to the company. Currently, the device prints only in black, although Zuta Labs said it plans to have a full-color printer in the future. Cartridges are replaced via a hatch on the bottom of the printer.
The founders of Zuta Labs, which was established in 2014, said the idea for their printer came in 2013, when they were students at the Jerusalem College of Technology. A 2014 Kickstarter campaign to fund Zuta Labs raised $511,662 from 3,081 backers, exceeding its original goal of raising $400,000. The company plans to ship its printers to customers in the beginning of 2017.
Source: livescience

Wednesday, 30 November 2016

Tiny Sensors Use Perspiration to Track Health

Imagine if taking a snapshot of your health were as easy as slapping a sticker on your skin. A new study finds that a tiny adhesive sensor can read what's going on in your body based on your sweat, and relay information about your well-being wirelessly to a smartphone. This type of wearable sensor could work as an alternative to blood tests to assess people's health one day, according to the researchers.
In the new study, scientists embedded chemical sensors and other devices into a soft, flexible silicone rubber disc, about the size and thickness of a quarter, that can easily stick to skin. The device is designed to collect and analyze sweat for key biomarkers, or markers of health. For instance, the sensor can show how people are responding to exercise, including whether someone needs to make adjustments, such as drinking more water or replenishing electrolytes.
Source: livescience

Tuesday, 1 November 2016

Google launches Tango AR smartphone system

After more than two years of tinkering and finessing, today Google finally officially launched its Tango smartphone augmented reality system to the masses.
Right now, it’s only available on Lenovo’s $499 Phab2 Pro, which arrives in stores in the US today, but you can expect to see this in a bunch of Android phones in the next year or so.
About 35 applications are launching with Tango support at launch. Developers are really still figuring out what these cameras are good for and some might be trying a bit too hard to capitalize on the depth-sensing feature. There are certainly some ground-breaking apps in early infancy.
For gamers, Tango certainly offers a chance to have a more intense gaming session. Titles like Crayola Color Blaster show the ability of games to capitalize on larger playing spaces while utilizing the technology’s tracking abilities.
Tango has tellingly undergone some organizational changes within Google since it was first introduced. The program is now operated directly alongside Google Daydream, the company’s central smartphone virtual reality effort. It’s clear that there’s very little intention to keep these programs separate for too long. The opportunities offered by Tango in terms of inside-out positional tracking would offer VR a major boon if a smartphone is launched that is Tango and Daydream compatible.
For all its notoriety and specialty, Tango is a feature bound for mass consumption. Depth sensing cameras are a feature that will inevitably land on smartphones with the clear use cases becoming most apparent after we all readily have access to them. Tango is starting with a rather tepid launch on a single Lenovo phablet, but the quality experience is certainly there.
Source: techcrunch.com

Tuesday, 25 October 2016

A New Clothing That Could Help People Reduce Body Heat

A new type of fabric could keep people cool in hot climates and reduce the need for expensive and energy-consuming air conditioning, a new study finds.
A team of researchers has developed a low-cost, plastic-based textile that allows the body to release heat in a new way. Just as sweating is one way the body cools off, the new clothing could help people reduce body heat. This cooling clothing could allow for air-conditioning to be set to a lower output than usual while still ensuring people stay cool, the researchers noted.
Heating and cooling spaces contribute to 12.3 percent of total energy consumption in the U.S., according to the researchers. Efforts to reduce energy use have focused on improving building insulation and enabling "smart" temperature control. However, engineers studying "personal thermal management" found that providing heating or cooling only to one person — rather than the power needed to cool an entire building — would result in far higher energy efficiency.
 "If you can cool the person rather than the building where they work or live, that will save energy," Yi Cui, one of the study authors and an associate professor of materials science and engineering, and of photon science at Stanford University, said in a statement.
As with ordinary fabrics, the new material allows perspiration to evaporate. However, its other, new cooling mechanism works by allowing the heat the body emits as infrared radiation to pass through the textile, the researchers explained.
"Forty to 60 percent of our body heat is dissipated as infrared radiation when we are sitting in an office," said study co-author Shanhui Fan, a professor of electrical engineering at Stanford University who specializes in photonics, the study of visible and invisible light. "But until now, there has been little or no research on designing the thermal radiation characteristics of textiles."
The researchers used a commercially available plastic material — nanoporous polyethylene (nanoPE), which has interconnected pores 50 to 1,000 nanometers in diameter and is used in batteries as a separator to prevent electrical shorting. NanoPE's pores allow for infrared waves to be released. In lab tests, the researchers found that nanoPE allowed 96 percent of the infrared radiation to pass through. By contrast, cotton permitted only 1.5 percent of the infrared radiation to pass through.
If woven into clothing, the nanoPE material could make the wearer feel nearly 4 degrees Fahrenheit cooler than if they were wearing cotton clothing, the researchers said.
As the scientists continue their research, they are adding more colors, textures and other characteristics to the nanoPE material to make it more cloth-like.
The findings were published online Sept. 1 in the journal Science.
Source: http://www.livescience.com/56620-plastic-based-textile-keeps-you-cool.html

Thursday, 29 September 2016

Time Relaunches Life in Virtual Reality


Time Inc., the publisher of the iconic Life magazine that closed in 1972, is relaunching the title — in virtual reality.
The new Life VR features immersive storytelling, the company said in its announcement last week, and is available as a free download in the Life VR app for iOS and Android mobile-based virtual reality headset users.
Three virtual reality experiences — Defying the Nazis , Fast Ride and Lumen — are already available in the application.
More virtual experiences will be coming soon.
“We have an aggressive editorial road map and live experiences planned for Life VR, which will represent the best traditions of this iconic brand,” said Mia Tramz, managing editor for Life VR, in the announcement.
Source: http://www.hypergridbusiness.com/author/nuela-ada/

Wednesday, 21 September 2016

'Cards Against Humanity' STEM scholarship for women

Last year, the wildly popular potty-mouthed card game Cards Against Humanity channeled the profits from its $10 Science Pack into a full-ride college scholarship for women studying science, technology, engineering or math. With Science Pack sales still going strong, and gender equality in STEM fields still sorely lacking, Cards is ready to accept another round of applications for the scholarship's second year. 

Like last year, the scholarship offers full, four-year tuition to any woman seeking an undergraduate degree in any STEM field and applications will be reviewed by a board of over 60 women working in places like NASA JPL, Harvard Medical School and the National Science Foundation. Ideal candidates will be "an ambassador for their field" and are asked to submit a three-minute video lecture on a science topic they are passionate about. Applicants must be enrolled or planning to attend college in United States during the 2017 academic year, but any STEM field is fair game. (Sorry, no graduate students, however.) The deadline for submissions is December 11th at midnight and ten finalists will be asked to submit additional materials.

To date, the scholarship has raised over $975,000 on the profits of that aforementioned Science Pack. More details about the application process can be found at the Science Ambassador Scholarship website, and for prospective applicants who need a little inspiration.

Source: https://www.engadget.com